2015 Generation III Gun Stages

STAGE 1 – (Birdshot -11, Slug –6, Rifle –8, Pistol -24)

2015 Stage 1 - Generation III Gun

START POSITION:

Standing on dock platform with both hands touching rifle

GUN READY CONDITION:

Shotgun: Loaded and staged in barrel
Pistol: Loaded and holstered
Rifle: Loaded with both hands touching rifle

SCORING:

RO will call hits on Slug Gongs 1-6 Rifle Gongs 1-6, and Rifle Flashers 1-2. One hit to neutralize Rifle Gongs 1-6, Rifle Flasher 1-2 and Slug Gongs 1-6.

STAGE PROCEDURE:

Upon start signal engage Rifle Gong 1-6 and Rifle Flasher 1-2. Ground safe rifle. Draw pistol and engage pistol paper 1-14 from walk way. Ground safe pistol. Retrieve shotgun and engage Shotgun Poppers 1-3, Clays 1-3, Plates 1-5,and Slug Gongs 1-6 with shotgun. Poppers1-3 activate Flying Clays 1-3.

STAGE 2 – (Birdshot -18, Pistol –15)

2015 Stage 2 - Generation III Gun

START POSITION:

Standing in Box A Shotgun held in both hands. Pistol Loaded and Holstered.

GUN READY CONDITION:

Pistol: Loaded and Holstered
Shotgun: Loaded and held in both hands

SCORING:

RO will call hits on C Zone Steel.

STAGE PROCEDURE:

Upon start signal engage plates 1-18 with shotgun. Ground a safe shotgun in barrel. Draw pistol and engage 2Colt Poppers, Texas Star, 2 Paper, 3 C-Zone Steel.

STAGE 3 – (Buckshot -10, Pistol –10, Rifle -14)

2015 Stage 3 - Generation III Gun

START POSITION:

Standing with muzzle of shotgun touching mark.

GUN READY CONDITION:

Pistol: Loaded and Holstered
Rifle: Slung Empty
Shotgun: Loaded Touching Mark

SCORING:

Shotgun plates are buckshot only. One procedural penalty will be assessed for each shot fired using birdshot.

STAGE PROCEDURE:

Upon start signal engage Plates 1-10 with shotgun. Ground a safe shotgun in barrel. Draw pistol and engage Plates 1-10. Ground safe pistol.Load rifle and engage Auto Poppers 1-4 and Paper 1-4.

STAGE 4 – (Pistol –8, Rifle –22)

2015 Stage 4 - Generation III Gun

START POSITION:

Standing w/handsrelaxed at sides w/foot touching mark

GUN READY CONDITION:

Rifle: Loaded and staged in barrel
Pistol: Loaded and holstered

SCORING:

All rifle must be shot from within the bunker. 5 second procedural for each rifle shot fired while outside the bunker.

STAGE PROCEDURE:

Upon start signal draw pistol and engage pistol steel 1-8. Ground safe pistol.Retrieve rifle, enter bunker, and engage Rifle Paper 1-5, Rifle Auto Popper 1-2, Rifle Flasher 1-10.

STAGE 5 – (Birdshot -11, Rifle –22, Pistol –11)

2015 Stage 5 - Generation III Gun

START POSITION:

Hands flat on table

GUN READY CONDITION:

Pistol: Loaded and holstered
Shotgun: Loaded on safe on table
Rifle: Loaded on safe on table

SCORING:

RO will call hits on Rifle Flash Targets 1-5 and Rifle C-Zone Targets 1-5. One hit per Rifle C-Zone to neutralize.

STAGE PROCEDURE:

Upon engage draw or retrieve firearm and engage corresponding targets with appropriate firearm. Shotgun Plates 1-11 are round plates.Pistol Plates 1-11 are square plates. Rifle and shotgun must be grounded in barrels.

STAGE 6  (Birdshot -9, Pistol -15, Rifle -15)

2015 Stage 6 - Generation III Gun

START POSITION:

Seated on toilet, magazine in hands and knees on elbows. No belt may be worn with any ammo or loaders.

GUN READY CONDITION:

Rifle: Loaded w/No More then 15 Rounds On Barrel
Pistol: Loaded w/No More then 15 Rounds On Barrel
Shotgun: Loaded w/No More then 9 Rounds On Barrel

SCORING:

RO will call hits on C-zone & Flash Targets. Two hits required on C-zone. One Hit required on Flash Targets.

STAGE PROCEDURE:

On start signal engage knockdown steel with either shotgun or pistol through the appropriate port. Engage paper, static steel (C zones) and flashers with either pistol or rifle. C zones require two hits per. Once a weapon is grounded it cannot be picked back up.

  • Once a firearm is grounded it cannot be used again.
  • If shotgun holds less than 9, loose rounds may be staged on barrel.
  • If rifle/pistol magazines or division capacity limit shooter to less than 15 rounds per magazine an additional magazine may be staged on barrel.
  • Extra magazine may be staged in toilet tank with lid on unless above criteria are met.

STAGE 7 (Birdshot -20, Slug –1, Pistol –20, Rifle -20)

2015 Stage 7 - Generation III Gun

START POSITION:

Standing with foot touching line w/loaded shotgun in both hands.

GUN READY CONDITION:

Pistol: Loaded and holstered
Shotgun: Loaded in both hands
Rifle: Loaded in barrel

SCORING:

RO will call hits on slug gong 1 & Rifle C-Zone 1-3. Rifle C-Zone 1-3 requires two hits each to neutralize.

STAGE PROCEDURE:

Upon start signal engage Shotgun Plates 1-20 and Slug Gong 1.Ground a safe shotgun. Drawpistol and engage Pistol Paper1-10. Ground a safe pistol. Retrieve rifle and engage Rifle Paper 1-7 and Rifle C-Zone 1-3.

STAGE 8 (Birdshot Or Pistol –24, Rifle -13)

2015 Stage 8 - Generation III Gun

START POSITION:

Standing in box A w/both hands touching loaded rifle

GUN READY CONDITION:

Rifle: Loaded on safe staged in barrel
Pistol: Loaded and holstered
Shotgun: Loaded at port arms or staged in barrel

SCORING:

RO will call hits on Rifle Flasher 1-5 and Rifle C-Zone 1-4.

STAGE PROCEDURE:

Upon start signal engage Rifle Poppers 1-2, Rifle C-Zone 1-4 and Rifle Flasher 1-5. Rifle poppers 1-2 must be engaged while touching the start line.

Ground safe rifle.Retrieve pistol/shotgun and engage Plates 1-19 and US Poppers 1-4 with either shotgun or pistol. Ground safe pistol/shotgun.